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- Path: news.sma.ch!w406!orv
- From: orv@sma.ch (Valerio Ortelli)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: Msg from Carl Sassenrath (VISCorp)
- Date: 20 Apr 1996 13:00:18 GMT
- Organization: Swiss Meteorological Institute
- Distribution: world
- Message-ID: <4lan52INNchm@maz4.sma.ch>
- References: <1996Apr18.203528.12163@scala.scala.com>
- Reply-To: orv@sma.ch
- NNTP-Posting-Host: w406.sma.ch
-
- In article 12163@scala.scala.com, dave.haynie@scala.com (Dave Haynie) writes:
- > The whole AA chip set is
- > about 200,000 transistors (three chips), AAA was just under a million
- > (four chips). An aggressive graphics and sound chip of today will get
- > several million transistors on a single part. They take 2-4 years to
- > design, and that's usually being done by folks who've worked on the
- > last few generations.
-
- More is better ?
- So, why RISC ?
- And, what mean RISC if a RISC has more transistors ?
-
- But ... if I want "just these few transistors in that way to do that thing
- in that contest" am I wrong ?
- Dont say AGA is out of date, you may do something similar up-to-date (if you can).
-
- Maybe is more convenient (if it is) not to touch your architecture and OS
- and continue to go your way.
- The fact that AGA needs only 200.000 transistors to do anything seems interesting
- (if it's slow is only a matter of age). OK, ok, a 64 bit processor need more
- transistors than a 32 bit...
-
- Of course, if you can go your way, let the chips do the same things, dont touch
- a good OS and a good architecture, in adding some standard chips set for few
- money instead of the AGA then go on.
- Just be careful, if your eyes dont see the missing of the copper or some other
- AMIGA-only feature dont thing that this feature is not present. It will maybe come
- a day that you will notice it.
-
- orv
-